
- #Endurance towermadness 2 hard upgrade#
- #Endurance towermadness 2 hard full#
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#Endurance towermadness 2 hard upgrade#
There’s also the option to upgrade to Premium Plus, which unlocks the autoplay feature and also gives you access to the messages page.Īccess to these premium subscriptions is done through the music bot’s creator Patreon page, costing $2.47 per month for Premium and $7.24 per month for the full-access Premium Plus membership.
#Endurance towermadness 2 hard full#
Upgrading to a paid subscription of 24/7 unlocks the full range of commands and other features for the music bot, including playlists, server-wide volume control, and queues.
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You can listen to music from sources such as YouTube, Soundcloud, Bandcamp, and virtually any radio station worldwide can also be streamed via the music bot.īasic controls are available through the free version of 24/7, including playing tracks and checking out more information about the discord music bot, for example, the server count and voice channel count. Here’s our list of the 10 best discord music bots:Ģ4/7 is an impressive free discord music bot that allows you to play high-quality music from a range of sources without any interruptions. We’ve put the latest and greatest Discord music bots to the test, exploring both the free and paid versions to make sure this guide covers all the key features and the music sources supported by the bot.
What’s the best discord music bot, in your opinion? Leave a comment below. Flamethrowers in level 3 in the upper right field are of advantage. For the flying boss three flaks at level M are sufficient. When you continue the serpentine passage to the left field, remember to build enough weapons of each type. Around level 97 there are some bosses for whom you need 2 flamethrowers in two bars in level 2. It's not quantity that brings you to the end, it's quality- very important at the beginning is to try to upgrade your weapons to avoid the aliens from entering the left half of the field. One should concentrate on the right upper field to destroy the enemies as quick as possible- the right combination of nukes, flamethrowers, electro slows and flaks should do it. After that I build an electro slow, a flak and a flamethrower in my first bar from the right- before the two bosses arrive. Then I close the left part of the field with a horizontal line leading the aliens to my entrance. After that I grade up the mortar to at least level 3, close the right part of the field with a horizontal line, leaving an entrance at the right border to configure a serpentine passage. Then I grade the guided missile up to level M, build an electro slow, a mortar, a flak and a plasmatron to complete the line to the top. YEAH! I'got it! After 2 months of untiring effort -) I start with a vertical line with a guided missile and a electro shock. The aliens are forced to turn around again. If they are coming from the other side, i will tear off the tower and place it again to squares to the left and block the way from the left side. Now they are forced to turn around, all the way. One plasma tower centerd for the sheep will block the way from the alien. Now are the aliens on the left side faster. I placed the elektro tower only on the middle and the right side. Remember i'm from germany, there are at least 6 hours jetlag.
So if anybody would like to have my painted strategy, please send a mail / Subject: tower madness.
Only the regen Aliens and flying Aliens are killing me.
Maybe i'm paranoid, but i have painted a map on a paper with tactical Points of all towers. My record: 214 until to wave 200 - i didn't lost any sheep! Today i stopped by the flying aliens approximitly at wave 208.